Wither Boss

'''!! Kit's information is all based from leaked Mineplex code back in 2015 and 2016 !! '''

The Wither Boss was a planned(?) mob to feature in the game and was being developed sometime around 2015. Because Smash Crystals didn't exist at the time, it was completely plausible for the Boss to be in the game. However, besides rumours, speculation and stories we were never given, shown nor ever teased about there ever being a Wither Boss class. That was until Mineplex's source code was leaked. Checking the main manifest and digging through SSM's code shows that there was a Wither class file with already programmed stats, armor, abilities and model. However, for some reason, it went un-used and un-finished, likely because Smash Crystals would soon become a feature or it was dropped in favour for the normal Wither class.

As of today, there is no way to glitch or equip the Wither Boss class, however Mineplex more than likely still have the WitherBoss code in there game so they could theoretically bring it back anytime they wanted, but because the Wither is already used as a Smash Crystal, it is unlikely.

Information:
WitherBoss kit would have cost 5000 Gems according to the code. It would have had 6 attack and 6 armour, 0.3 regeneration per second and a knock-back stat of 120% (mini-tank state). It would have had a Jump Power of 0.9 which is the same as the standard power for most other kits. Its rough move-set consisted of a BOW in slot one which shot an arrow disguised as a WitherSkull. You also got some sort of other ability that allowed you to turn Invisible but at the cost of lower armour. In the 3rd slot is your special WitherArrows for your bow.

WitherBoss kits armour was also very different, having DYED BLACK Leather Chestplate, Leggings and Boots and having to wear a Wither Skeleton Skull on his head at certain interactions in the game. It is unknown how the 6 armour would have been made up with his armour only being leather and there is no enchantment code written on the armour so perhaps something to do with that Wither Skull you wear gives you increased armour(?).

The WitherBoss' kit code is stored with all the other kits, similar to the un-used Undead Knight class. The code is all written up till its scrap date. The code for the invisibility, and core items is all stored in this .class file. The WitherSkull shot data is stored with the rest of the mobs in the game in a seperate folder, that .class file too being completely written up and ready to go, just un-used. The invisibility code is tied to the main class file but everything else is either deleted or gone. The files are unfinished too with chunks of descriptive text missing and certain velocity, power and other stats missing (likely not finished because the class was never beta tested).

Stats:
(As written in the source code for WitherBoss kit)

Trivia:
> It is safe to assume this kit was never added because Smash Crystals would soon become a feature, and mineplex wanted to reserve the WitherBoss' model for Withers Smash.

> The entire WitherBoss' kit code is still left in the folder where all the other classes code is kept, suggesting that mineplex could bring it back anytime they wanted. The SkullShot moves code is also kept where all the other mobs moves code is.

> This would have been the first class to feature DYED leather armor, wearing a skull as a armour piece and changable stats depending on armour.

> There is a large portion of WitherBoss' main code given to its "Wither Invisiblity" move, which has an unknown incomplete function. It's suspected to have worked in tangent with a players distance to opponents and some other factors.

> The name for WitherBoss' SkullShot move goes un-named in the code, but the main file name for the move is called "perkSkullShot".

> The SkullShot move when shot replaces the arrow with the Wither Skull projectile similar to what the WitherBoss' shoots in vanilla minecraft. However there is no impact damage, particles or any sort of visual indicator for a direct hit. This suggests that the move did something different than just hit and deal damage but the rest of the code is either un-finished or removed.

> The Wither Skull that you wear on your head when you play gets removed when you fire your bow, the other part of this mechanic is unknown however.

> When you turned invisible, the chestplate was removed. It was re-equipt to the player when the invisibility wasn't active.

> Considering the amount of code written and the design of the class, it is possible that Wither was cut pretty late into its development. The primary move, secondary move and stats were all written up, all that was left to really do was get move descriptions, finalise the stats, test the class and make any adjustments. Whether it was removed because of the Smash Crystal addition or because normal Wither was added we will never know.